![]() The first thing you see is a question about what language you want to use, and whether you need a screen reader to read the menu text. Let’s say you open the recently remade Sony game “The Last of Us Part I” (now adapted into a popular HBO show). READ MORE: 8 things you didn’t know about Super Mario Bros. ![]() “That gets executives to just look at this as more of an option because there’s a much bigger pool of people,” he said. The $184 billion game industry’s massive growth over the last couple decades includes an expanding number of people with disabilities interested in playing, according to Alec Frey, a senior producer at Obsidian Entertainment. But now mainstream developers are leveling up – increasingly considering accessibility when designing their games, whether to accommodate a visual impairment, a motor control issue or an anxiety disorder. ![]() Options for subtitles, the ability to completely remap the controller or change the game’s brightness were scarce. It used to be rare to have settings to adjust anything beyond volume control. Yet while more people pick up and play, limitations of the games still leave some behind. With more than 3 billion estimated players around the world today, the video game industry has grown far beyond its kid-focused, arcade origins.
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